The challenge I tackled first was the pessimistic line-of-sight checks. The main prototype cast just one ray with the participant’s camera spot toward the center of an actor, but This is able to give inaccurate (pessimistic) outcomes. This was problematic mainly because there are occasions wherever players can’t see an https://valorant-wh28394.designertoblog.com/60666978/valorant-aimbot-secrets